Building Information
Detailed resource requirements for each building level

wall
The wall defines how quickly your base gets damaged when on fire and how quickly it can restore to full health. Higher levels also reduce the casualty rate of troops when breached.
Note that the values in the table below are the original ones without any reductions or buffs applied. If you want to see the reduced values to match them with your game, please refer to the building resources calculator.
Level | ![]() | ![]() | ![]() | ![]() | Time |
---|---|---|---|---|---|
1 | 0 | 0 | 0 | - | - |
2 | 23 | 68 | 0 | - | 00:00:04 |
3 | 340 | 1.00k | 0 | - | 00:00:47 |
4 | 840 | 2.50k | 0 | - | 00:01:57 |
5 | 6.80k | 20.00k | 0 | - | 00:11:42 |
6 | 30.00k | 91.00k | 0 | - | 00:35:06 |
7 | 81.00k | 240.00k | 0 | - | 01:33:36 |
8 | 130.00k | 390.00k | 0 | - | 03:07:12 |
9 | 210.00k | 620.00k | 130.00k | - | 04:22:05 |
10 | 250.00k | 750.00k | 160.00k | - | 05:40:43 |
11 | 620.00k | 1.90M | 400.00k | - | 07:22:55 |
12 | 1.10M | 3.20M | 680.00k | - | 09:35:48 |
13 | 1.20M | 3.50M | 740.00k | - | 12:28:32 |
14 | 1.60M | 4.90M | 1.00M | - | 16:13:06 |
15 | 2.30M | 6.80M | 1.50M | - | 22:42:20 |
16 | 4.10M | 12.00M | 2.60M | - | 01d 07:47:15 |
17 | 5.30M | 16.00M | 3.40M | - | 01d 20:30:09 |
18 | 9.20M | 28.00M | 5.90M | - | 02d 14:18:13 |
19 | 11.00M | 33.00M | 7.10M | - | 03d 15:13:29 |
20 | 20.00M | 60.00M | 13.00M | - | 05d 02:06:53 |
21 | 28.00M | 84.00M | 18.00M | - | 06d 14:44:57 |
22 | 36.00M | 110.00M | 23.00M | - | 08d 14:22:26 |
23 | 45.00M | 140.00M | 29.00M | - | 11d 04:17:09 |
24 | 57.00M | 170.00M | 36.00M | - | 15d 15:36:01 |
25 | 96.00M | 290.00M | 62.00M | - | 21d 21:50:25 |
26 | 130.00M | 400.00M | 86.00M | - | 30d 16:10:35 |
27 | 180.00M | 530.00M | 110.00M | - | 42d 22:38:49 |
28 | 250.00M | 740.00M | 160.00M | - | 60d 02:54:20 |
29 | 340.00M | 1.00B | 220.00M | - | 78d 03:46:37 |
30 | 480.00M | 1.40B | 310.00M | - | 101d 14:30:37 |
31 | 530.00M | 1.60B | 340.00M | 675.00k | 111d 18:21:40 |
32 | 580.00M | 1.70B | 370.00M | 1.08M | 122d 22:35:50 |
33 | 640.00M | 1.90B | 410.00M | 1.84M | 135d 05:39:25 |
34 | 673.00M | 2.00B | 430.00M | 3.30M | 141d 23:56:23 |
35 | 710.00M | 2.10B | 450.00M | 6.61M | 149d 02:20:13 |
Levels 31 - 35 requires you to have started the "Age of Oil" event which begins after Season 2. This introduces an oil resource and an additional tech research tree. You will have to finish the "Base Expansion" research in that tree to unlock these additional levels!
If you notice any data being incorrect or if you have any data to share where it's missing, please reach out!